urgo2 PC gamers reivew
As we get perilously closer to the behemoth that is the Electronic Entertainment Expo, it's nice to take a break from all the meticulous planning by hunkering down with a great game. To that end, I spent this past weekend playing through Dreamfall: The Longest Journey, the long-awaited follow-up to one of the best adventure games ever made. Let's just say the game gave me an awful lot to think about besides E3.
While there have been plenty of noteworthy exceptions, generally
speaking, games aren't known for the high quality of their stories. First and foremost, they're meant to be fun to play, right? To whatever extent they can also manage to get you interested in what's happening, that's great. But a great story certainly is not a prerequisite to having a great game--take just about anything from Will Wright or Sid Meier, for instance.
And then you get these once-in-a-blue-moon cases like Dreamfall, where the story shines much brighter than the gameplay. They remind you of the incredible power that games have to tell a story in a unique way, and they have the power to stick with you in a way that's much deeper than that multiplayer shooter you keep coming back to. Dreamfall's story completely drew me in. I came to care deeply about the game's cast of characters and became really concerned about whatever was going to end up happening to them. The actual nuts and bolts of the gameplay became practically irrelevant; I just wanted to see what happened. To those of you who also appreciate it when a game tells a great story, I urge you to check out Dreamfall.
The story itself has kept me thinking for several days already, but it also made me think about some of the unique properties that games have as a storytelling medium. Since games are a lot longer than movies, and since they're interactive, they allow you to become even more vested in the lives of the fictional characters you're observing or controlling. That puts an even greater pressure on the game's author to deliver a satisfying conclusion to the whole experience. While Dreamfall ultimately didn't leave me feeling completely satisfied, in a sense, that made it all the more interesting to me.
We've got plenty of new stuff for you to check out lately (some samplings linked here), but I just can't get my mind off of this great-but-flawed game, and wanted to encourage you to take a chance on it if you weren't already planning to.











0 Comments:
Post a Comment
<< Home