urgo2 Daily xBox Review
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By the time you read this, I will have completed and reviewed Black. But right now I'm on the bridge level which, between you and me, could have used an additional checkpoint or two. Enough about me, let's get into what's going on this week.
There are now, like, 20 full-on retail games available for the Xbox
360, because Fight Night Round 3 is out. I know, you've probably already heard all about it and played the demo if you're at all interested in a boxing game, so I'm not going to spend any time on it. Our review is up, go read it for more details.
Black is out next week, but our review is available now. In case you haven't been keeping up on it, Black is a first-person shooter that has some fairly interactive environments. "Interactive," meaning "you can blow them up and shoot holes in them," of course. If that sounds like your thing, then yeah, you might want to read that review, too!
This week we'll see Fight Night on the original Xbox, also, along with TOCA Race Driver 3 and Sonic Riders, both of which involve racing of some kind. One has monster trucks, the other has hoverboards. I'll let you figure out which is which.
With that out of the way, let's talk about backwards compatibility. Or, rather, the lack thereof. There hasn't been an update to the Xbox 360's list of Xbox games that work for awhile now, and with the biggest releases still coming to the original Xbox, that's led to a lot of confusion. In short, your new Xbox game won't work on the Xbox 360. Getting Up? Nope. Black? Not likely. Sure, there will probably be an eventual update that leads to these games running on a 360, but when will we see it? Not soon enough for anyone who sold their Xbox and bought a 360, thinking that they'd still be able to actually play Xbox games on it. And now, Microsoft has updated its site with a "known issues" technical support list, with great stuff like "single-player is fine, but multiplayer games do not work" and "unable to save games." This is what passes for "compatible" these days? Even the game that the whole backwards compatibility feature was probably created for, Halo 2, has things like "you may occasionally observe 'ghost' images on the screen." The workaround for that little problem? Restart the game!
It's really surprising to me that this stuff continues to exist. This seems like the sort of "negative user experience" sort of thing that Microsoft would be racing to fix before it becomes a serious PR problem. Their customers are confused. Seems like I read a message board post every day that says "will











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